![]() There's a bug in the SDK Simconnect call that returns the scenery objects in a scenery, which (for jetways *only*) has a bug that, unless you ask for ALL objects in a 20Km range around the airplane, it won't return any jetways, if it wasn't for this bug, we would obviously only search for objects fairly close to the airplane, like in a range of 150-200 mt at most but, because of that bug we need to call in a 20km range, if the scenery contains lots of objects, the call might take longer and/or not returning data or might get stuck, so you need to RESTART COUATL before docking the jetway. If the jetway has docked, GSX cannot detect if it has, unless it has a working "hood" (the jetway cover) animation, which is the method GSX uses to know if a jetway docking, since nothing in the SDK explicitly tells if a jetway has docked, or where. Its adds animations of passengers boarding and de-boarding via stairs and gate and all other things before L2. GSX L2 is a fantastic addon that brings life to your apron environment. If you are sure it's disabled, the jetway hasn't docked, because it couldn't from that position Hi Tic, As a heavy sim user and a wanna be developer (For now) the answer is No. On a scenery fully compliant with FSX, with jetways programmed and. ![]() If it's a 3rd party airport, it hasn't been disabled in the GSX Config panel. Passengers can be deboarded either by Jetways (if the parking spot has them) or by. ![]() I can only repeat and confirm, if you see simulated passengers ( boarding fast, no passengers visible ), it's because GSX hasn't detected the jetway to be docked or hasn't detected the jetway at all, which can happen for the following reasons:
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